Feb 26, 2010, 04:44 PM // 16:44
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#261
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Wilds Pathfinder
Join Date: Dec 2006
Location: Vancouver,Canada
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Earthshaker Nom Nom
Love the update.
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Feb 26, 2010, 04:46 PM // 16:46
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#262
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Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
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Quote:
Originally Posted by Improvavel
I've read a few people complaining about farming greens in this thread.
Don't know why.
To farm greens you:
a) take your h/h team;
b) kill everyone but the boss;
c) flag the h/h away until their names are greyed out so they don't steal your drop, since;
d) green items are exempt of loot scaling;
e) kill the boss on your own (not hard to have a build tailored to kill a single boss - I fancy Dslash perma knock myself) or use leftover spirits/minions;
f) repeat until you get your green.
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Yes, we know about this. It's a very old method; I actually did it a lot when NF first came out with the Junundu. It's also painfully time consuming since you might have to do this dozens of times. There are other builds that farm bosses, fortunately(and do better against some like Exuro and Snapjaw), but a lot of them are pretty limited in their capacity. I would have been happy to have the old Shadow Form that had the same functionality, but was impossible to maintain permanently.
Last edited by DRGN; Feb 26, 2010 at 04:51 PM // 16:51..
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Feb 26, 2010, 04:55 PM // 16:55
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#263
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Desert Nomad
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Quote:
Originally Posted by DRGN
Yes, we know about this. It's a very old method; I actually did it a lot when NF first came out with the Junundu. It's also painfully time consuming since you might have to do this dozens of times. There are other builds that farm bosses, fortunately(and do better against some like Exuro and Snapjaw), but a lot of them are pretty limited in their capacity. I would have been happy to have the old Shadow Form that had the same functionality, but was impossible to maintain permanently.
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So it is more "I can't be bothered to farm greens anymore for my friends" not "I can't farm greens".
And it wasn't directed at you only.
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Feb 26, 2010, 05:05 PM // 17:05
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#264
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by Improvavel
I've read a few people complaining about farming greens in this thread.
Don't know why.
To farm greens you:
a) take your h/h team;
b) kill everyone but the boss;
c) flag the h/h away until their names are greyed out so they don't steal your drop, since;
d) green items are exempt of loot scaling;
e) kill the boss on your own (not hard to have a build tailored to kill a single boss - I fancy Dslash perma knock myself) or use leftover spirits/minions;
f) repeat until you get your green.
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Dude, the purpose of farming green weapons is to do it WITHOUT the dependance of h/h and do it sololy in HM.
EDIT: In others, boss farming MUST be done in HM and NO h/h must be in your party.
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Feb 26, 2010, 05:07 PM // 17:07
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#265
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Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
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Quote:
Originally Posted by Improvavel
So it is more "I can't be bothered to farm greens anymore for my friends" not "I can't farm greens".
And it wasn't directed at you only.
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Perhaps I should have added the qualifier of "practically" to farming the greens. If the post earlier accurate, you can DoASC in 1:37. It could easily take that long to farm one green with these methods, given how bosses are very often stingy or are way out in the middle of nowhere. Do you think getting a random boss' green and clearing all of DoA should take the same amount of time?
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Feb 26, 2010, 05:07 PM // 17:07
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#266
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Servants of Fortuna
Profession: N/Mo
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Quote:
Originally Posted by Garreth MacLeod
If you follow any of them on twitter, you'll find out the answer is "no". They are playing games but not GW. Either they got tired of grinding title stuff or....i don't know.
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Likely because they play GW at work...
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Feb 26, 2010, 05:09 PM // 17:09
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#267
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
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Whilst these changes are good for us, I have found that some Rt skills are atrocious for heroes.
They rarely if ever use destructive was glaive, and the same for Ritual lord.
They only ever seem to use ritual lord when they've summoned all their spirits which I find pointless.
I really hope Anet fixes this as this could give rt heroes some advantage over nec heroes...
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Feb 26, 2010, 05:20 PM // 17:20
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#268
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Wilds Pathfinder
Join Date: Nov 2007
Guild: The Lost Souls Of Jugdement [KJCD]
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Quote:
Originally Posted by Dark Paladin X
Dude, the purpose of farming green weapons is to do it WITHOUT the dependance of h/h and do it sololy in HM.
EDIT: In others, boss farming MUST be done in HM and NO h/h must be in your party.
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Uhm, why?
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Feb 26, 2010, 05:23 PM // 17:23
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#269
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by Yasmine
Uhm, why?
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less people in your party+HM= higher chances of getting a green weapon (and higher chances of getting good loot). That's the general rule of thumb.
Okay, I'm going to set aside from Raptor farming thing, but boss farming in HM is DEFINITELY impossible. I can guarantee you that there is no build that can farm bosses in HM AND protect you from spells and interrupts at the same time.
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Feb 26, 2010, 05:24 PM // 17:24
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#270
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Ascalonian Squire
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Why is green farming so important? When they nerfed shadow form they didn't delete all your heroes' weapons. If you really want to farm for weapons still, you can still use spirit spam, 55, 330, traps, or any of the other various ways you can still farm. The only difference is now you can't just use the same build for every single thing in the entire game.
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Feb 26, 2010, 05:26 PM // 17:26
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#271
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Jungle Guide
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Quote:
Originally Posted by Dark Paladin X
less people in your party+HM= higher chances of getting a green weapon (and higher chances of getting good loot). That's the general rule of thumb.
Okay, I'm going to set aside from Raptor farming thing, but boss farming in HM is DEFINITELY impossible. I can guarantee you that there is no build that can farm bosses in HM AND protect you from spells and interrupts at the same time.
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Except that HM makes absolutely no difference. Don't believe me? Ask any monk who was a dedicated green farmer in the Factions era before not only HM existed but before you could party flag.
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Feb 26, 2010, 05:31 PM // 17:31
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#272
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Currently residing in ToA dis 1
Profession: Mo/
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wonder what everyone will do with their sins now...
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Feb 26, 2010, 05:33 PM // 17:33
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#273
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Wilds Pathfinder
Join Date: Nov 2007
Guild: The Lost Souls Of Jugdement [KJCD]
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Quote:
Originally Posted by Dark Paladin X
less people in your party+HM= higher chances of getting a green weapon (and higher chances of getting good loot). That's the general rule of thumb.
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Not if the rest of the party is too far away.
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Feb 26, 2010, 05:33 PM // 17:33
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#274
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Frost Gate Guardian
Join Date: Aug 2007
Location: The Great State of Denial
Profession: W/Mo
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Quote:
Originally Posted by kade
wonder what everyone will do with their sins now...
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I'm sure they'll adapt just fine...
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Feb 26, 2010, 05:38 PM // 17:38
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#275
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Nothing, tra la la?
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Quote:
Originally Posted by kade
wonder what everyone will do with their sins now...
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I'll be playing mine as I always have (without SF).
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Feb 26, 2010, 05:39 PM // 17:39
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#276
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Jungle Guide
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Quote:
Originally Posted by kade
wonder what everyone will do with their sins now...
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Seeping Wound says hi...
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Feb 26, 2010, 05:40 PM // 17:40
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#277
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Academy Page
Join Date: Aug 2006
Guild: Brothers of Honor
Profession: W/Mo
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Anyone got a muzzle for Dark Paladin ( << Troll less please).... he's kinda irritating
More to the point, this new update is a breath of fresh air, it's been so long since any new pve builds have circulated, i'm looking foward to what creativity brings. And by that i mean what new farming builds come out Plus i know running places was something that really only mattered when GW wasn't dead and customers happened, but is no one else seeing a really good side to SF in the running respect? (or did i miss something).
Also can anyone answer me this:
The SF damage reduction, at what stage in the damage process is that applied?
to elaborate, does this mean that sliver can only deal 20 damage before an enemies armour is applied, i.e. it will be reduced to like 6 damage in HM. OR, is it applied after armour (if this is the case then it's not so bad) so like the enemy can only recieve 20 damage from you?
sorry if that sounds kinda dumb, just wondering.
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Feb 26, 2010, 05:42 PM // 17:42
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#278
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by HBlix
The only difference is now you can't just use the same build for every single thing in the entire game.
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That would mean that some people might have to actually learn to adapt to different situations.
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Feb 26, 2010, 05:48 PM // 17:48
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#279
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Jungle Guide
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Quote:
Originally Posted by kade
wonder what everyone will do with their sins now...
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Played sin as my main long before perma came along.
Haven't used him for farming in months as there was nothing else I wanted to buy.
So will continue to use him as my main like always.
I might miss being able to use him to run my secondary account places - but no biggy.
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Feb 26, 2010, 05:56 PM // 17:56
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#280
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Frost Gate Guardian
Join Date: Sep 2005
Profession: R/
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I think SF is still good, it's just not powerful as before. It will be more tanking and less damage now, though we can still tank 'n spank as mentioned in developer updates, just wait for the new builds =)
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